Does the size of sprites have influence on performance?

Hi guys,
I am doing a 2d side scrolling adventure for Android. I have a nice tileset which has 128x128 pixels for each sprite. Are 32x32 pixels per sprite better for the performance or is there no big difference?

Thank you very much!

Of course a higher texture size will require more VRAM and requires more processing overall but for now I would not worry about these metrics as you probably can’t say for sure if your game even needs optimization in this direction.

If I were you I would work with the 128x128 sprites for as long as I can and if I encounter the situation where my game needs that extra bit of runtime performance you can still downsize the sprites to 64x64 or even 32x32. But as long as you don’t need it: Why bother?

Thank you for this answer!
Okay I keep the 128x128, as long as possible :slight_smile: