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Multiplayer and pawns possessing

Guys, I need your help. Can someone explain how to control pawn (which is existing on the server) by using client's input. I want client to be able to possess pawn on server like usuall pawn. I've tried RPC only Multicast called by client cause some effect(but incorrect effect).

Product Version: UE 4.14
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asked Nov 27 '16 at 08:12 PM in Blueprint Scripting

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Use a "Run on Server" RPC in the player controller. Call the event from the client side based on some action. I use a key press event. Then on the server side call Possess. It will automatically be replicated to all clients. I do this all the time in my game. I can possess any Character I click on (Player or Enemy).

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answered Nov 27 '16 at 09:44 PM

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