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Not sure how to get my switch to be toggled on at play?

I managed to finally get my tripmine toggle-able by pressing a switch, which plays its own animation. Now I cant figure out why messing with variables and what not cant make them be on when starting the game, I have to hit the switch to get them on. Any way I can figure this one out? Clearly my logic is way off and I need more checks or a timeline but what I do never works.

The particle emitted is set to kill on deactivate.

The switch blueprint, which plays its own animation then sequences to the tripmine.

alt text

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and the tripmine itself where i feel the problem is, but i don't know.. I'm also using begin overlap to damage the player when they go into the function which draws the trigger on activating.

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Product Version: UE 4.14
capture.png (120.0 kB)
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asked Nov 27 '16 at 08:37 PM in Blueprint Scripting

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Isadora Savage
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