Gamepad thumbstick X-Axis negative value always returns ceiled value 0 or -1,,in viewport works fine

Hello,

I have found that Gamepad Left Thumbstick X-Axis Negative(left) always returns value 0 or 1 ,not working analog, ,

For more explanation:
— > If Left or Right Thumbstick X-Axis is set to scale 1 in inputs, if u trying to move LEFTit returns always 0.0 or -1.0 integer & to RIGHTreturns 0.0 to 1.0 float.
—> If I set scale value to -1 and trying to move LEFT it returns float 0.0 to 1.0 , if RIGHTreturns ceiled 0.0 or -1.0 integer.,

So, negative values are always integer & from this test i am sure that thumbsticks works good.

, so gamepad is working good, maybe there is some bug in c++ ?

Y-Axis works fine & in viewport it works for both axis in analog

also in calibration everything works fine.

Thanks for future answer

Hello Ralph_El Moon,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/settings that may be involved with this issue?

ok, forget this, its working now, i 've created new input and it works, maybe there was something in conflict because input contained keyboard,motion controller and gampead together

I am happy to hear that you have resolved your issue. I will be converting you last comment to an answer. If the issue returns please feel free to reopen this thread with any additional information you may have to reproduce this issue on our end.

Make it a great day