Hi, I have been having an issue with my current project. Every time I go to open my project I am forced to rebuild lighting. I have been using the engine for around 2 years and this is a new issue that I have run into. I have always had issues due to lack of knowledge when it comes to lighting, but this one has become rather time-consuming. I am nearing the end of the project so I have been rendering lighting in production quality and it can take up to an hour. I am looking for a way to save the lighting build so that I do not need to run another lighting build after a hard crash or a restart of the engine.
I have a directional light in the level, a lot of point lights that are attached to a torch blueprint (Static Mesh, Particle, Point Light) but these are using static lighting and I am not getting red lightbulbs in the editor. I have a lightmass importance volume that encompasses what needs to be lit within the level.