Remove illumination preprocessing on specific space
Hi - I am designing a set of tunnels in complete darkness. Because starting location has some daylight I have decided to include sky into the level, but the rest of map should be dark. Now is the problem - sometimes places which should be shadowed are unexpectly lighted (example below). I decided that instead of trying to patch it up I should just remove main cause of unwanted light, which is daylight itself. So - how can I tell editor that I want to have rendered light on some space, and somewhere I want to have complete darkness?
Here is my tunnel from outside:
(place with hole on right is desired space with light, the rest should be in darkness)
And here is the bug - first picture is with flashlight on, second is after turning flashlight off. It is expected to be total darkness.
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