I’ve submitted now about 50 crash reports but of course have heard nothing back. It’s getting incredibly tiresome. There are two type of crashes: one is results in me being able to start up the editor again, and the other results in me being unable to restart the project which results in the painfully slow process of replacing backup files.
Why does the crashlog not show any information about the file causing the issue? The more files edited between crashes, the more difficulty I have restating the project.
I can’t find any reason why this is happening, and I doubt it is because my OSX is not up to date. If ‘send and restart’ actually sends anything, you’ll find many submissions.
deleting folders does nothing - only rolling back files individually.
For kicks, here is the report:
MachineId:F0042523A64FEA0F892E9CAF543ABDFA
EpicAccountId:127d03f342bc42358a5ea17a9ba453e6
SEGV_NOOP at 0x0
scalable_msize Address = 0x10b9f97bb (filename not found) [in UE4Editor-Core.dylib]
FMallocTBB::Realloc(void*, unsigned long, unsigned int) Address = 0x10bae1d38 (filename not found) [in UE4Editor-Core.dylib]
FMemory::Realloc(void*, unsigned long, unsigned int) Address = 0x10bae8352 (filename not found) [in UE4Editor-Core.dylib]
FScriptArray::ResizeTo(int, int) Address = 0x10c851870 (filename not found) [in UE4Editor-CoreUObject.dylib]
FScriptArrayHelper::EmptyAndAddValues(int) Address = 0x10c82513a (filename not found) [in UE4Editor-CoreUObject.dylib]
UArrayProperty::SerializeItem(FArchive&, void*, void const*) const Address = 0x10c87c8cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FPropertyTag::SerializeTaggedProperty(FArchive&, UProperty*, unsigned char*, unsigned char*) Address = 0x10c8c3021 (filename not found) [in UE4Editor-CoreUObject.dylib]
UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const Address = 0x10c7184a2 (filename not found) [in UE4Editor-CoreUObject.dylib]
UClass::SerializeDefaultObject(UObject*, FArchive&) Address = 0x10c7347c6 (filename not found) [in UE4Editor-CoreUObject.dylib]
UBlueprintGeneratedClass::SerializeDefaultObject(UObject*, FArchive&) Address = 0x10d2deb78 (filename not found) [in UE4Editor-Engine.dylib]
FLinkerLoad::Preload(UObject*) Address = 0x10c7f5026 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDeferredExports(UClass*) Address = 0x10c66f61a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeBlueprint(UClass*) Address = 0x10c66e8b2 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Preload(UObject*) Address = 0x10c7f54a0 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10c7ee3cc (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10c7f0967 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10c7ebe33 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10c7f0967 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10c7ebe33 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExportAndPreload(int, bool) Address = 0x10c7f0297 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool) Address = 0x10c7f1251 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10c9a1c47 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10c7e7de9 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10c7e13cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10c7e5936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10c7e13cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10c7e5936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10c7e13cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10c7e0f32 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10c7da23b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x10c7c9c4a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10c7c9661 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10c76975c (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10c9a1888 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10c7e7de9 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10c7e13cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10c7e5936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10c7e13cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10c7e5936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10c7e13cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10c7e0f32 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10c7da23b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x10c7c9c4a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10c7c9661 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10c76975c (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10c9a1888 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10c7e7de9 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10c7e13cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10c7e5936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10c7e13cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10c7e0f32 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10c7da23b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x10c7c9c4a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10c7c9661 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10c76975c (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10c9a1888 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10c7e7de9 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10c7e13cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10c7e5936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10c7e13cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10c7e0f32 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10c7da23b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x10c7c9c4a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10c7c9661 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10c76975c (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10c9a1888 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackage(UPackage*, wchar_t const*, unsigned int) Address = 0x10c99e466 (filename not found) [in UE4Editor-CoreUObject.dylib]
UEditorEngine::Map_Load(wchar_t const*, FOutputDevice&) Address = 0x1135204cc (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::HandleMapCommand(wchar_t const*, FOutputDevice&, UWorld*) Address = 0x113547710 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x1135441a2 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x1140e2783 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::LoadMap(FString const&, bool, bool) Address = 0x1138bcd53 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::LoadDefaultMapAtStartup() Address = 0x1138cd0dd (filename not found) [in UE4Editor-UnrealEd.dylib]
FUnrealEdMisc::OnInit() Address = 0x1140c35fd (filename not found) [in UE4Editor-UnrealEd.dylib]
EditorInit(IEngineLoop&) Address = 0x1140b177d (filename not found) [in UE4Editor-UnrealEd.dylib]
GuardedMain(wchar_t const*) Address = 0x10b986a47 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10b99416c (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10bbb2526 (filename not found) [in UE4Editor-Core.dylib]
__NSThread__start__ Address = 0x7fff8f166d64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff9911899d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff9911891a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff99116351 (filename not found) [in libsystem_pthread.dylib]