Multiplayer : Manage actor's replication on each client
I'm making an online multiplayer game with rules that extensively use the Fog of War. So it is really important that the server replicates to each client only the information that they are allowed to have (prevent cheating), such as : movement, action, pawn states etc.
For example : How can I make the server decide to replicate an actor's movement on 3 specific client (teamates) and not the others ?
Thanks for your future answers.
asked Nov 28 '16 at 11:14 AM in C++ Programming
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