Widget Textbox Font Size

I’m trying to set a certain font size value dynamically to a textbox widget. Very simple setup. Somehow, it does not work. It doesn’t matter which font family used, the actual text rendered does not show the desired font size. In text widget, changing font size dynamically works perfectly in Blueprint.

Hello Pelangi,

After further testing, it appears that this issue has been resolved internally and that the solution will be available in a later release of the engine. After further investigation, I found an issue that is similar and it appears to have shared the same root cause. I have provided a link to the public tracker for this issue. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-37829)

Make it a great day