Keep Simulation Changes - Blueprints

Hi,

Just wondered if there’s a way which you can use a blueprint to keep an in editor change. I’m adjusting cameras in game to position them correctly and would like a way I can save their changes automatically.

Thanks,

Here is a link to the solution.

NOTE: You wont be able to use it for in game spawned objects, but I guess you wont need that.

Yes I knew about this, but I’d like a way that this could be automated. I don’t want to have to go through each of my cameras and save the changes if possible.

Hey, have you found a way to automate the ‘Keep Simulation Changes’? I’m afraid that it’s not possible with Blueprints, but I’m also curious about that. Cheers

CTRL+A in World Outliner (select all)
K

yes, i khow this is not the answer, but… ))

Was looking for the same thing, made a plug-in that exposes the functionality to blueprints:

2 Likes

any chance you can update for 5.3? :slight_smile: