Hi,
Just wondered if there’s a way which you can use a blueprint to keep an in editor change. I’m adjusting cameras in game to position them correctly and would like a way I can save their changes automatically.
Thanks,
Hi,
Just wondered if there’s a way which you can use a blueprint to keep an in editor change. I’m adjusting cameras in game to position them correctly and would like a way I can save their changes automatically.
Thanks,
Here is a link to the solution.
NOTE: You wont be able to use it for in game spawned objects, but I guess you wont need that.
Yes I knew about this, but I’d like a way that this could be automated. I don’t want to have to go through each of my cameras and save the changes if possible.
Hey, have you found a way to automate the ‘Keep Simulation Changes’? I’m afraid that it’s not possible with Blueprints, but I’m also curious about that. Cheers
CTRL+A in World Outliner (select all)
K
yes, i khow this is not the answer, but… ))
Was looking for the same thing, made a plug-in that exposes the functionality to blueprints:
any chance you can update for 5.3?