Trying to Finterpolate back and forth

Hi, I’m trying to have a car accelerate and decelerate smoothly using the Finterp To node. Accelerating works fine, but when bAccelerating is set to false, SpeedCurrent is set to 0 instantly.

I thought I had it working but UE4 crashed after I did this (and saved it I thought) and now it only works half. Thanks in advance for replying!

Cheers

how high is the speed break float? it is the indicator on how fast it will interpolate. if it is set high it will , how you said, instant set it to 0 :slight_smile: maybe you have to change this value here ^^

Okay I got it now. Turns out that Tick doesn’t fire when you click the editor in Simulation mode.

All variables were set just fine. I set brake speed to .5 at some point because I was trying all sorts of things, In my head my math was working out so :stuck_out_tongue: