Hi, I’m trying to have a car accelerate and decelerate smoothly using the Finterp To node. Accelerating works fine, but when bAccelerating is set to false, SpeedCurrent is set to 0 instantly.
how high is the speed break float? it is the indicator on how fast it will interpolate. if it is set high it will , how you said, instant set it to 0 maybe you have to change this value here ^^
All variables were set just fine. I set brake speed to .5 at some point because I was trying all sorts of things, In my head my math was working out so