Is it possible to shrink wrap terrain to a placed static mesh?

Has anyone created and/or figured out a way to essentially shrink wrap UE4 terrain to an imported mesh?

Wouldn’t that be such a neat idea?

2 Likes

Hi, have you haver figured out how to solve this problem?

Define shrinkwrap.

Also, in short you just cant.
The landscape uses a maximum of 1vert per meter.
There is no guarantee a mesh vertex will fall anywhere near that landscape vertex.

You can look into heightfiled mesh as a possible alternative. 9 years down the line ofc.

Back then, you just used meshes.

Even now, you should still just use meshes.

You have to bake the mesh to a heighmap and then import the heightmap in as a new terrain