Do more recent versions of UE4 allow Gear VR Dev straight from a BP Project?
When Gear VR first released back on version 4.7, the only way to get the project running was to build from c++ given certain files needed to compile (i don't think the source was required for this but correct me if I`m wrong). Do the newer versions have some of these files and drivers implemented? If not, is it possible to get the project working with Blueprints?
Yes blueprint only projects work for GearVR since about version 4.9 Is recommend using from version 4.14 though as the latest oculus mobile sdk is included
Here's the quick start to get you going: https://docs.unrealengine.com/latest/INT/Platforms/GearVR/
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