Widget Interaction Button Event

I have a widget interaction component with a button in my scene that is responding to clicks. How can I get that button to trigger an event in my level blueprint? I followed this tutorial and get it to do simple commands in the button blueprint, like load level and quit. But how can I trigger an event in my level blueprint with this button?

(you can’t directly) And why would you?
It’s easier, to Make an event in the widget itself, and pass to it whatever you need (i assume it’s something on the level, like matinee, or some actor) Read about “expose on spawn” or you can pass it after you create widget.

In the past, I have had a button in my HUD that I am able to call an event dispatcher. Then when I create and add the HUD widget, I can Bind the event and create a custom event to that. The problem with the button in the 3D widget in the scene, I can’t get the bind event to work and trigger through the widget actor in the scene through to the button widget. The first 2 attachments shows how I do it when the button is in the hud. The last one is the actor widget in the scene that isn’t working.

116753-hud+button.png

Here is my current setup that I can’t figure out.