How can I get last input vector from Client on Server?
I have a movement component that currently relies on the method GetLastMovementInputVector(). While on the Client I can see that this value is fine but when I call this GetLastMovementInputVector() while in a server function it's Zero. So how can I get that value? Is there another way to share this information with the server? Replicating UProperties only works from server to client.
asked Nov 28 '16 at 09:53 PM in C++ Programming
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