Convert World Location to Screen Location fails when online?

So I have an online game with a dedicated server running, but I can’t seem to get “Convert World Location to Screen Location” to work. No matter what I try, whether it’s the server or the client running the blueprint node, the node always returns false, which I assume indicates that it failed. Am I doing something wrong? It seems to work fine if I don’t run networking enabled and instead use local multiplayer.

edit: Okay, new update, if I call the function from the client, I found that the function works fine. Is there a way I can call this function from the Server?