[Bug Report] Game instance not cleaned correctly on RestartLevel or OpenLevel
I'd like to report a bug. The Game Instance is not correctly cleaned in this special case:
I have created a project that contains these specific requirement for the crash that you can download here.
Click here to see the video.
What the project actually does:
When you look at the .log, you can clearly see that the engine crashes because of an external reference in StreamingLevel1 in the Game Instance, which leads me to think that the cleanup is faulty, since it works well when the streaming level is not visible and unloaded.
I would love to see this bug fixed. In the meantime, is there any ways (other than cleaning everything up manually) to clean the Game Instance before restarting the level?
Thank you, have a great day!
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