Node instance possible?

hi,

i would like to creat an instance of a layerblend node which i use in a material
to save oversight and work.

in the blueprint thingy things can get messy very fast and maybe i got some OCD
or something but i would like to seperate all sections of a material, from diffuse, to normalmap etc.

so when i got all seperated i end up with redundant nodes (e.g. the layerblend node) which i would
like to create instances of so i dont have to retype one change at least 3-4x.

is that possible or concidered to be implemented in the future ?

Hi Staazvaind,

Creating Material Functions documentation

I believe the link above will give you what you are looking for. While it is not an instance within the Materials Editor Graph it is a separate material that can be called with the parameters you’ve set and if you change them in this material function it will carry over to any node that is using that material function.

Take a look at this information and if you need a hand I will be glad to help!

Thank you!

Tim

interesting - thx !