Hi,
Instant crash if you paint some Foliage and click Simulate.
Steps to replicate:
-
Create clean 4.14.0 C++ First person template (with starter content)
-
Put any mesh into foliage tool
-
Paint couple meshes
-
Click Simulate
Hope this helps,
Crispy
Crash log
Assertion failed: IsValid() [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 794]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_FoliageEdit!FEdModeFoliage::MouseMove() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\foliageedit\private\foliageedmode.cpp:818]
UE4Editor_UnrealEd!FEditorModeTools::MouseMove() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editormodemanager.cpp:760]
UE4Editor_UnrealEd!FEditorViewportClient::MouseMove() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:4772]
UE4Editor_Engine!FSceneViewport::OnMouseMove() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\slate\sceneviewport.cpp:634]
UE4Editor_Slate!SViewport::OnMouseMove() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\widgets\sviewport.cpp:206]
UE4Editor_Slate!<lambda_76908516b038c565f6664336590b056a>::operator()() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5284]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_76908516b038c565f6664336590b056a> >() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5274]
UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5653]
UE4Editor_Slate!FSlateApplication::OnMouseMove() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5592]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1693]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll