Quick question. I am trying to spawn an actor directly in front of my player camera. What i am trying to accomplish is when the camera hits the trigger box, then the picture i am using as a "Ghost" spawns and scares the bajeezes out of the player.
I tried to get the actor to spawn using get location, but then it only spawns on me. I tested this with a particle as well. This is a good thing to learn because the project after this i will be spawning particle effects as "Magic" and I don't understand why it spawns directly on me, instead of maybe a foot from the camera(Not that I would want that with the magic, that would be like.. 5 or 10 feet away from the camera, but still.) Right now it is in a still spot and i am changing the visibility, but im not getting the desired effect.
Also curious if it would be better as a HUD/GUI pop up...? Honestly not sure.
asked Nov 29 '16 at 07:48 AM in Blueprint Scripting
Remove the middle vector, the rotationXVector one, and you should be fine.
answered Nov 29 '16 at 08:07 AM
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