Simple move to location working weirdly when networked

So apparently simple move to locaton behaves weirdly when moving a client, but not when moving the server, besides from the weird movement it also doesn’t rotate the player to face the destination.

(sorry for the audio on these)
Here’s a video on the weird movement:

Here’s a video on the rotation problem:

One thing to note is that in hte first video I had tried to fix it by making the player look at the direction of the target, but of course that didn’t do much because since it’s AI driven it sometimes rotates to avoid an obstacle and looks weird.

P.S: This is how i have setup my movement

Hello,
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
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