Problem with deploying rocket build UE4.14
Hello! We are using github source version of engine with some small code modifications and additional plugins and decided create so called "rocket builds" for part of our team.
Build created with this command:
Build completing succesfully and located in LocalBuilds.
The I register engine with custom ID using RegisterEngineVersion.cmd from https://github.com/Kalmalyzer/UE4RocketBuild
Next - I do "Switch Unreal Engine Version" for our project. And try open and build solution through VS2015, or just open .uproject and have error which mention ScriptGeneratorPlugin.
Part of log:
asked Nov 29 '16 at 10:37 AM in Installation & Setup
I did some more testing around this issue over the past few days, and I believe the result that you are seeing is unintended. I have entered UE-41427 to have this looked into further. I tested some other plugins in addition to the Script Plugin, and from what I can tell it seems like it is only the Script Plugin that runs into this issue. I believe your workaround of manually copying the
answered Feb 01 '17 at 09:35 PM
I tried building 4.14 using the commandline that you provided, and my build failed. Where are you running this commandline?
Unfortunately we do not directly support creating a binary version of an Engine built from source code at this time. It is something we want to simplify and improve on in the future, and that is part of the reason why the switch to using BuildGraph was made. We also do not have much in the way of documentation for this process either. That should be coming as we continue to work on this.
There are some users who have been discussing the process for accomplishing this, and you may find that discussion helpful. We also do have some documentation about the new Build Graph system that may be informative as well.
answered Dec 02 '16 at 04:11 PM
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