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Actor sprites/icons render wrong near translucency

This is a re-run of my large conjoined thread - https://rocket.unrealengine.com/questions/1841/feedback-my-next-round-of-contenteditor-feedbac- broken up in different threads as per request of Alexander.

The sprite icons in UE4 render behind translucent meshes, thus making them stand out less. Following screenshot shows light and reflection actors positioned well in front of a translucent fog plane. However the fog plane is rendering on top of the icons, making them blend in. This makes the editor less readable.

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asked Mar 11 '14 at 03:05 AM in Using UE4

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ue4-archive ♦♦ STAFF
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Hi Sjoerd,

Thank you so much for separating your issues. I have reviewed this bug, confirmed it and created a report in our database. Thank you for your reports!

-Alexander

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answered Mar 11 '14 at 03:05 AM

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