Multiplayer Pawn issue

Hi all,

we are currently integrating multiplayer support in our game and so far it works good. Just recently an issue came up:
The player that connects to the server has some issues with it’s Pawn. It seems to get the right one, since the correct meshes are being show, but unfortunately no input or tick events do work.

We are working on 4.14, using a Vive, project uses Blueprints only and we use STeam for Multiplayer connection.

Any help is appreciated.

Thank you very much!

Best regards
Chownas

Never do automatic pawn spawn in multiplayer. your level should have default /spectator pawn, and after player connects, may in the Event PostLogin you can call spawn a pawn actor and Possess it with players player controller.