I would like to know what I need to do?

UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.

Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Shipping -remoteini=“C:\Users\Desktop???? ??? (3)\Fearless” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2016.11.29-21.41.20.txt’

HacksoreYT,

No modules found to build. All requested binaries were already part of the installed engine data.

Is typically corrected by adding an empty C++ file to your project and recompiling. Also, make sure that the Substance Plugin isn’t enabled. If it is, disable it and see if that helps.

If not, I’m going to need to see the full error output logs. Please upload them as a .txt file with your next reply.

Thanks!

Thank you very much! It really helped! Thank you again.

You’re welcome!