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Preview scene "post processing enabled" not working properly

Problem description:

Disabling "post processing enabled" works only for current preview scene. After new mesh preview window opens exposure starts increasing like when post process is enabled. Tested on clear 4.14 project wit start content.

alt text

Repro Steps:

  1. Open any static mesh

  2. Create new scene preview profile (Default post process settings).

  3. Uncheck "post processing enabled"

  4. Open new static mesh, exposure will start increasing

UPD: default scene preview profile saves settings properly and this effect not occurs.

Product Version: UE 4.14
Tags:
screenshot_4.jpg (89.1 kB)
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asked Nov 29 '16 at 07:24 PM in Bug Reports

avatar image

kiyaha_jr
45 3 9 14

avatar image AndrewHurley Nov 29 '16 at 07:46 PM

Hey kiyaha_jr,

I just tested an assortment of ways to load and check different profiles, and they all loaded the settings I saved in between preview windows of different Static Mesh assets being opened.

Keep in mind that when you type in a new Profile Name, that name overrides any pre-existing name that was there. You can then select that name from a dropdown list whenever you are previewing an asset, and the settings within that profile are carried over.

Rotating Profile - Post Processing Enabled

alt text

Non Rotating Profile - Post Processing Disabled

alt text

Let me know if you have additional questions.

Thank you,

Andrew Hurley

rotatingpreview.png (401.5 kB)
nopostprocess.png (318.9 kB)
avatar image kiyaha_jr Nov 29 '16 at 07:56 PM

Hi Andrew,

Thank you for fast response. I've tried few different ways to save profiles and still got same effect.

Here is some extra steps that will help recreate this effect: 1. Default profile needs to be on all default settings. 2. Create new profile (even no need to change profile name). Uncheck post processing. "Show environment" and "show floor" also must be unchecked. 3. Close static mesh window 4. Open any static mesh (effect appears on new static mesh window).

avatar image AndrewHurley Nov 30 '16 at 03:36 PM

I am still not getting the same results you are reporting, and I have tried all combinations of closing the editor window and disabling/enabling settings. Whenever I close a static mesh with a specific preview scene profile, if I open a new one, that profile is applied to the newly opened static mesh editor.

I would try re-installing or verifying your engine to make sure there isn't something going wrong. I am going to need either visual evidence of this occurring (like a video or gif), or steps to reproduce this on my end before I can enter this as a bug.

Thank you,

Andrew Hurley

avatar image kiyaha_jr Nov 30 '16 at 05:01 PM

Here is the video with that problem https://youtu.be/jgqUp81bgsU

One thing that might be useful, I've contacted my co-worker and he has same problem with profiles, so it's probably not related to my particular engine build.

Thanks.

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Hey ,

Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the report following the link below on our public issues tracker.

UE-39217

Once the issue has been addressed by our engineers the ticket will be updated and reflected in the public tracker. Let me know if you have further questions or need additional assistance.

Cheers,

Andrew Hurley

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answered Nov 30 '16 at 10:12 PM

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