Blendshape animations not working in UE4?

Hi there

I am using a Mixamo character with blenshapes in my game.
When opening the .FBX in Maya, I have no problem manipulating my characters face with the blendshape controllers and creating skeleteon animations with key frames.

However, when I import these animations into unreal, the skeleton animations play but the blendshapes do not (the face doesn’t move). I can see all the controllers for the blendshapes in the morph target previewer, but the sliders have no affect on the mesh.

Any ideas?

These may help.

Same problem here. Any clue?

Hello! Old post, but I have run into the exact problem with Mixamo.

Any solution found?

thx