Blendshape animations not working in UE4?
I am using a Mixamo character with blenshapes in my game. When opening the .FBX in Maya, I have no problem manipulating my characters face with the blendshape controllers and creating skeleteon animations with key frames.
However, when I import these animations into unreal, the skeleton animations play but the blendshapes do not (the face doesn't move). I can see all the controllers for the blendshapes in the morph target previewer, but the sliders have no affect on the mesh.
asked Nov 29 '16 at 11:50 PM in Everything Else
Hello! Old post, but I have run into the exact problem with Mixamo.
Any solution found?
answered Sep 03 '17 at 08:00 PM
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