HierarchicalInstancedStaticMeshComponent_x has to be movable if you'd like to move

I have a level in my map in which I use hand painted foliage. Since updating the engine to 4.14 I get the following warning message:

HierarchicalInstancedStaticMeshComponent_x has to be movable if you’d like to move

with x ranging from 1 to 40

Something must have changed since the previous version.

Since I do not attempt to move the foliage instanced mesh and I also did not change anything from 4.13, I consider this a bug that was introduced with 4.14.
There should be no such warning since I do not attempt a move of the mesh

I asked this as a question here and others have responded who have the same problem

im also getting this as well since 4.14 i do believe this is a bug. cause i have different landscapes in sublevels and there is no way to actually have them on moveable or anything. they need to fix this asap cause the longer you have the level playing this takes performance resources and over time slows down the development computer

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Hello Wallenstein,

This is a known and reported issue, and is expected to be fixed for the upcoming 4.14.1 hotfix release. You can track the issue by following the link I have provided below.

UE-38694

This deals with any HISM used with landscapes that causes the log spam. Let me know if you have additional questions.

Thanks,

thank god!! :slight_smile: thanks Wallenstein for reporting it and thank you andrew

Thanks alot for fixing it. It was driving me crazy every time I started my program