Hi everyone,
I’ve been building a couple of sample apps using the FPS starter content on GearVR, but I’m curious to know:
- Can anyone point me to some documentation about getting started building a GearVR app from C++ without starter content, i.e. setting up the HMD with a playercontroller and pawn?
- Do most folks just use the FPS starter content anyway and then strip out what they don’t need and add their own assets?
Any help is much appreciated - I’ve just started out with UE4 so apologies if the questions seem obvious.
Many thanks