GearVR FPS without starter content
I've been building a couple of sample apps using the FPS starter content on GearVR, but I'm curious to know:
1) Can anyone point me to some documentation about getting started building a GearVR app from C++ without starter content, i.e. setting up the HMD with a playercontroller and pawn? 2) Do most folks just use the FPS starter content anyway and then strip out what they don't need and add their own assets?
Any help is much appreciated - I've just started out with UE4 so apologies if the questions seem obvious.
asked Nov 30 '16 at 10:24 AM in VR
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