UE 4 1.14 GameMode Pawn Bug

[YouTube Video][1]

[1]:

we have a problem. When we change a gamemode, pawn never change. i hope this is UE 4.14 bug. whats the solution ?

Hey FeuerFreiS-

In the linked video, was the project created in 4.14 or was it converted from another engine version? Are you able to reproduce this behavior in a new project? If so, can you provide the setup steps to help me reproduce the behavior on my end?

this is created 4.14 its not converted from another engine version. yes its repeat the new project. I would be very happy would u send a video or pics for solution :slight_smile: Setup Steps

Hey FeuerFreiS-

After further investigation, what you’re seeing is expected behavior. When you create the 2DSideScrollerCharacter blueprint, the tick even of your new_ch calls its parent’s Tick event. The parent Tick function makes a call to UpdateAnimation which sets the flipbook to either IdleAnimation or RunningAnimation based on the actor’s velocity. If you have a custom animation you’d like to play for when your rocket is moving, you will need to change the options for which flipbook is selected inside the defealt 2DSideScrollerCharacter blueprint or edit the behavior in your blueprint.

Cheers

thanks <3