Sharedpointers error in Plugins on packagin, but not in PIE
I have a slight problem with packaging my project (still work in progress, so it's not a immediate problem).
When i package to Win64 (probably on other platforms too), i get a sharedpointers error (IsValid() in SharedPointers.h) I assume the fault is my plugin, but the 2 entries in the stack which refer to my plugin are without debug information.
Is there a way to get the debug info at packaging? Since i don't know what causes it and it runs just fine in PIE mode, i'm bit at a loss here. Also what i would like to know is, what's causing this type of error? (I don't really use SharedPointers conciously)
Any tips are welcome.
asked Nov 30 '16 at 11:05 AM in Packaging & Deployment
Found my bug and a solution, editor nulled my object instances in my array.
answered Dec 11 '16 at 07:49 AM
I'm not sure if you're referring to debugging the packaged .exe, or debugging the process during packaging.
I've come across a couple of articles that might help you debug your packaged game, and I'd recommend trying these:
Let me know if that helps, or if you have any further questions.
Have a great day
answered Dec 01 '16 at 06:46 PM
Sean L ♦♦ STAFF
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