Wrong Mouse position detection

Hi, I’ve been having a very annoying problem in unreal editor, the mouse position is wrong most of the times, like I have the mouse in the bottom of the viewport and unreal detects it on top or somewhere else entirely as in the screenshot: The mouse is in the red cross in this example

I’m using a laptop with an external screen. Both at 100% windows scaling (windows 10 btw), issue appears on both. I’ve been wondering why I wasnt able to paint anything on my landscape, I just thought I goofed up somewhere, but apparently its this issue. Is there a way to solve this? Disconecting my external display makes no difference…