My characters yaw appears to be replicating to the clients. But it looks like it is only Yaw. Where is this determined at in code? I would like to either stop the yaw from replicating or add Pitch and Roll into the mix.
Where does replicate movement implement at? If I turn the character to breplicates = false, and replicateMovement = true; Then I see something is still replicating, but its not supposed to with the actor set to false is it?
It might replicate ControlRotation, also I think GetBaseAimDirection() returns a replicated rotation by default.
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