If Replicate, and replicate movement, does actor rotation replicate?

My characters yaw appears to be replicating to the clients. But it looks like it is only Yaw. Where is this determined at in code? I would like to either stop the yaw from replicating or add Pitch and Roll into the mix.

Where does replicate movement implement at? If I turn the character to breplicates = false, and replicateMovement = true; Then I see something is still replicating, but its not supposed to with the actor set to false is it?

It might replicate ControlRotation, also I think GetBaseAimDirection() returns a replicated rotation by default.

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