Hello,
I am trying to implement a grappling hook in a 2d platformer game similar to the one in Trine
(Trine 2: Thief Tutorial Gameplay - YouTube).
So far I’ve been able to implement grappling, swinging and increasing distance to the point
where the hook is anchored.
I use a physics constraint to preserve the distance between the player character and the anchor point
which can be increased by increasing the linear limit but it does not work to decrease the distance below
the distance at the time, I connect the player character to the joint.
It seems, that this distance is regarded as limit 0 and reducing limit to a negative value does not further
decrease the distance.
Is there a way to decrease this minimum distance?