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How can I get two instances of the same actor BP to have collision with each other?

I have a Class BP setup and I have all of the collision settings set to block on all of the components. If I drag this and a copy of it into the scene, I have them setup to chase me. However, they do not collide with each other and instead ending up meshing together as one. I need to know how to setup the collision so they can't go inside each other.

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asked Jun 06 '14 at 02:49 PM in Blueprint Scripting

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VigeoJames
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I have figured this out. I had it set to have the actor change its location based on the players location. It discards all collision until it reaches its destination this way. The proper way would be to use the NavMesh system.

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answered Jun 14 '14 at 10:08 PM

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VigeoJames
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You need to set up collision to block instead of overlap, here you got article describe where you can set it up

https://www.unrealengine.com/blog/collision-filtering

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answered Jun 06 '14 at 03:13 PM

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Shadowriver
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