Using Mouse XY Input to translate camera for a specific distance only
I've been working in the TopDown example, and I am currently trying to set up the Spring Arm component in the TopDownCharacter blueprint to translate on screen for a certain distance before stopping. Essentially, I want the camera to "stretch out" while holding down a mouse button to let the player "peek" beyond in the direction that the mouse is being pushed to. All other examples relating to mouse look in the top-down exxample have to do with rotating the camera instead of translating it for a limited distance. I've tried for days now to figure it out, but I am stumped.
asked Nov 30 '16 at 06:50 PM in Blueprint Scripting
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