Why am I missing the texture on my foliage after packaging?

as u can see, I use foliage to make “trees” in this scene.

it worked fine in my own computer, but it lost texture when I packaged it and ran on another computer.

can anyone help me with this issue? thx

I get the same thing on some of my foliage when I record a movie out of matinee.

Anyone have any idea what is going on? In editor and PIE everything looks fine. If the meshes with the textures in question is manually placed rather than with foliage it is fine.

Thoughts?

Try opening up the problematic materials and nudging a node and resaving.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!

Hello, I am having the exact issue with 4.8 AND 4.9. Can anyone help, please?

This problem still happens for me with 4.10.1.

Nudging a node in problematic materials and resaving them fixes it. Still annoying though…

Try opening up the problematic materials and nudging a node and resaving.

I am also experiencing this. Unreal engine 4.10.1. Only one of my foliage actors with a lot of materials.

Can someone please confirm this issue?

Yes, it happens with all engine versions.
Try opening up the problematic materials and nudging a node and resaving.