Change UMG button state
Is there anyway to change UMG button state in blueprints? The case for this: I have menu buttons (Resume game, etc.) that fade out when clicked. I change the visibility after this happens so they don't click it during gameplay. If the player holds the button down while it's fading, the next time they open the menu the button is stuck in the 'pressed' state. I want to be able to set the state manually in this case.
Follow this question
Once you sign in you will be able to subscribe for any updates here