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Change UMG button state

Is there anyway to change UMG button state in blueprints? The case for this: I have menu buttons (Resume game, etc.) that fade out when clicked. I change the visibility after this happens so they don't click it during gameplay. If the player holds the button down while it's fading, the next time they open the menu the button is stuck in the 'pressed' state. I want to be able to set the state manually in this case.

Product Version: UE 4.13
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asked Dec 01 '16 at 12:39 AM in Blueprint Scripting

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