Exporting FBX From Sequencer
Hey guys, So we're trying to setup some animation captures in Unreal Engine and want to take the results back into Maya. We're setting up a scene, running through it using Record to Sequencer, and then once we find a take we like, we want to export it back to Maya.
Unfortunately I can't seem to export FBX animation out of sequencer. It always comes out as a static mesh. I was under the impression animation exports out of sequencer were supported. Any ideas?
asked Dec 01 '16 at 01:44 AM in Using UE4
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