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Cursor position relative to a widget element or left-top corner position of the widget


How can I get mouse position relative to a widget element(that is, left-top corner of the widget is 0,0 - no matter where the widget is on the screen) in OnMouseOver event or left-top corner position of the widget(because then I can subtract mouse position and get what I want)?

For example: on the screenshot below I have widget consisting of the Vertical box which contains three elements: border, the widget of which I want the left-top location and another border. Doesn't matter which way the problem is resolved, blueprints or c++.

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Product Version: UE 4.14
pos.png (241.0 kB)
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asked Dec 01 '16 at 02:13 AM in Everything Else

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