[4.14] Strange pawn camera behaviour after using foliage editor
In a couple of my 4.14 projects I find that the camera rotation on my pawn in the game becomes wildly incorrect, eg pitch input creates roll, yaw input creates pitching etc. The starting position and spring arm behaviour of the camera is also incorrect. On opening those projects the camera functions normally until I enter the shift + 4 foliage tab, then the camera bug occurs. Problem is corrected and not present after restarting the editor and reoccurs consistently after selecting the foliage tab.
asked Dec 01 '16 at 03:48 AM in Bug Reports
Thanks to dirkr for providing additional information we were able to link this post to this issue: https://issues.unrealengine.com/issue/UE-39587
You make track the issue as it is reviewed by our staff. Keep in mind this may not be prioritized or fixed soon.
answered Feb 13 '17 at 09:56 PM
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