Unreal Editor Modules in Release Builds

Hi,

We have an application that uses the FDesktopPlaform module for file dialog options on the PC. When we upgraded the application to 4.13 we were unable to take release builds as FDesktopPlaform is a Editor module and can’t be used in release builds in this version of Unreal. We never had this restriction in previous versions of the Engine. We are currently able to take builds using the Development Setting and it works for now. But I want to know if there is a way to add Editor Modules in Release builds. Most of the PC applications we are developing invloves file dialog options. So a solution would be wonderful. Thanks.

Anyway. I guess the editor modules are not be added with the release build.We just ending up rewriting the code with windows API for our future releases.