Best practices to author UI flow?
Hi there! I am trying to investigate how people tend to author UI flows for games that require more than just a simple start/options/exit menu. I am looking for samples of UMG/ blueprint scripting that show complex structures and how UI scenes change between each other. For example some mobile games require popup windows, upgrade windows,etc so I am looking in a way for best practices when dealing with a complex structure of scenes for UI.
Any resources/sample projects you think could help me?
asked Dec 01 '16 at 10:00 AM in Using UE4
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