Skeleton editor window only shows the mesh it was created from
Since the release of 4.14 the skeleton editor window has changed to an unwanted behavior.
Before the skeleton and mesh you could see and edit was whichever mesh you had selected. Now it only shows the mesh that the skeleton was originally created from.
This is very much a problem if you want to do any edits to the skeleton on bones which are only used in other meshes other than that of the original mesh.
For example if I create a single bone base mesh to make my skeleton from, then import a biped mesh onto that skeleton. It will add all the new bones but when I come to edit the skeleton even with the biped mesh selected all I see is the base mesh and the root bone, all other bones are greyed out. Thus making adding sockets or any other skeleton edits pretty much impossible.
Am I missing an option somewhere if not can we get this fixed to behave as in previous releases?
The same is true for the animations and anim blueprint.
see example below.
asked Dec 01 '16 at 10:44 AM in Bug Reports
Hi go midge,
While you can change the mesh from the dropdown arrow next to "Mesh" at the top right of Persona, the option to change the main mesh for the skeleton has been moved in 4.14. It is now in the viewport dropdown>Scene Setup>Preview Mesh.
answered Dec 05 '16 at 07:04 PM
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