Lightmaps do not save when built using UE4Editor-cmd in 4.14
In UE 4.14 when lightmaps are built from commandline using: UE4Editor-cmd.exe ProjectName -run=resavepackages -buildlighting -allowcommandletrendering -map=MapName only the .umap files are saved afterwards, while the _BuiltData.uasset files are not saved (and they contain lightmap data ;))
this does not happend while using UE4Editor.exe ProjectName -run=resavepackages -buildlighting -allowcommandletrendering -map=MapName but I prefer the first one ...
asked Dec 01 '16 at 10:32 AM in Bug Reports
I needed to make this work again. My fix is to change line 1098 in ContentCommandlets.cpp from
answered Mar 07 '17 at 01:00 AM
This issue will be fixed with 4.15. The was recently fixed internally and doesn't have a JIRA issue for reference.
Thanks for reporting!
answered Dec 05 '16 at 09:49 PM
Tim Hobson ♦♦ STAFF
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