3d Widget low resolution

Hi,

I’ve noticed that the quality of the widgets when I put them in the world (when I put the widget component in a blueprint actor), is dramatically lower than when I use add to viewport node to add the widget to the screen.

Is there any way that I can increase the quality of the widget when I get close to it in the world.
Thanks.

can anyone comment on this

I found a solution here that worked for me: 3D Widget quality problem - Blueprint Visual Scripting - Unreal Engine Forums

“In the Blueprint under my Widget component, I was using ‘Draw Size’ to shrink the displayed size of the widget. Because a 3d widget actually displays the result of a render-target, the Draw Size refers to size of the target the widget renders to. Setting this back to a high value, and then reducing the Scale under Transform fixed my issue.”

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