How can I set the maximum falling velocity of a pawn?

Hello!
I would like to to increase the maximum velocity of falling on my pawn in blueprint.
Thank you for your response.

(Sorry I use translate.google.com)

In the animation or the character BP you can get the move component and get your velocity. break the vect and get the Z velocity. Detect your limit and you should be able to Clamp the Z and reset the velocity.

This limit of 4000 is coming from the “TerminalVelocity” setting in the character’s current physics volume. If you haven’t added any physics volumes, this comes from the “Default Terminal Velocity” in “Project Settings” → “Engine” → “Physics” → “Constants”.

The velocity limit I know already is -4000.
The Pawn will fall and increase its velocity up to -4000 max.

But I do not know how Modify this limit.

Thank you very much it works very well in a physical volume! :slight_smile:
But I not find the “Default Terminal Velocity” in the “Project Settings”. :confused:

Sorry about that! It is exposed in the current source so it will be visible in 4.3.

Until then you’ll have to work around it somehow.

this is nice for water slowing down many objects, but each object should have their own terminal velocity as well, because unless you are in a vacuum, a parachute or feather will fall slower than a bowling ball or arrow.