I made my animations off of the mannequin, how can I switch meshes?

Hello, I have a question about changing the appearance or mesh of a skeleton or animation. I started my ue4 project knowing nothing about ue4 or game design, so I think I accidentally screwed myself over. I am making a RPG game, and naturally I stared by using the default ue4 mannequin for my animations and whatnot. Long story short I got carried away by everything and I never made a character mesh of my own. Weeks later I am realizing that I might have made a mistake, I have a full combat system with combos and all, but all of the animations are based off the mannequin mesh. My question isn’t very specific, but I am wondering how you guys would go about transitioning my infrastructure to another character mesh. I used animation retargeting for another part of my project, and I am hoping that there is an easier way to do this. I am thinking about attaching armor pieces to the character blueprint in strategic locations to hide the fact it’s a mannequin. Any ideas are appreciated, Thanks.

Never mind guys, I just had a derp moment. I never had two meshes built off of the same skeleton, so I didn’t know you could switch between them in the top right next to the “meshes” box.